# GuessIt plugin configuration file (config.yml)
#
# If there aren't any other comments in this file, check this page for explanation: https://github.com/Cubixor/GuessIt/wiki/Config-explanation
#
# READ ALL COMMENTS REGARDING A PARTICULAR SECTION BEFORE CHANGING ANYTHING!!!
# Plugin messages language.
# Available languages are:
# en - English - default
#
# If you have translated the plugin and would like me to add your translation here, let me know on my discord server:
# http://discord.gg/AQhUVfm
language: en
# Settings related to a database.
# You have to use a database if you are using bungee mode.
database:
# If set to true, player stats will be saved in a database.
# If set to false, player stats will be saved in a local file.
# WARNING! You have to set it to "true" if you are using bungee mode! [true/false]
enabled-stats: false
# Database address.
# If you have a mysql database, it will look like: "jdbc:mysql://<host>:<port>/<database>".
address: "jdbc:mysql://localhost:3306/minigame?useSSL=false&autoReConnect=true"
# MySQL username.
# It's not recommended to use the root account here for security reasons.
username: "root"
# MySQL password.
# If you are not using a password, just leave it blank (not recommended).
password: ""
# MySQL table used for saving player statistics.
table: "stats"
# Settings related to the plugin bungee mode.
#
# WARNING!!!
# BEFORE CONFIGURING IT, READ THE TUTORIAL:
# https://github.com/Cubixor/GuessIt/wiki/Installation#bungeecord-installation
bungee:
# Should the plugin be in simple bungee mode?
# Players will automatically join an arena after they join this server if it's enabled. [true/false]
simple-bungee-mode: false
# Should the plugin be in bungee mode?
# If it's set true, you will be able to join all arenas in your bungeecord network.
#
# WARNING! You can use it only if you have enabled saving stats to a database.
#
# WARNING! If you enable this option, remember to upload the plugin to the bungeecord server and
# fill in the connection.yml file with info that is necessary to connect to bungeecord server. [true/false]
bungee-mode: false
# What should happen to the player who left the game?
# Use JOIN_SERVER to put the player back to the server from where he had joined the game.
# Use LOBBY_SERVER to put the player in the lobby server.
# USE GAME_SERVER to leave the player in the server that he was playing on.
# Use LEAVE_COMMAND to make spigot server console execute custom command when the player leaves the game.
on-leave: JOIN_SERVER
# Lobby server.
# Use the bungeecord server name that you set in bungeecord config.yml.
lobby-server: hub
# Leave commands.
# They are used only when the "on-leave" option is set to "LEAVE_COMMAND" and will be executed from the spigot server's console.
# You can use %player% placeholder - it will be replaced with the player's name.
# Do not put slash (/) at the beginning!
leave-commands:
- "custom command %player%"
- "custom command2"
# Cooldown between commands, sign clicks, menu clicks and other actions
# Use higher values if your server is slow, you are using bungee mode or saving in mysql.
# You can set it to 0 if you are not using bungee mode and database. [seconds]
cooldown: 1
# Countdown time.
# The Countdown will start when the arena minimum players count will be reached. [seconds]
waiting-time: 40
# Countdown time, when the game is full and players can no longer join it. [seconds]
full-waiting-time: 10
# Time that will game ending take [seconds]
ending-time: 10
# If set to true, when the arena ends, players will be teleported to the main lobby location.
# If set to false, a player is teleported to the place where he was before he joined the arena. [true/false]
use-main-lobby: true
# If set to true, player will be put in the next arena after the previous ends.
# If set to false, the player will be teleported to the main lobby or previous location, depending on "use-main-lobby" is set to true or false. [true/false]
auto-join-on-end: true
# Date format in plugin messages.
# If you don't know how to create a proper date format, check this page: https://docs.oracle.com/javase/8/docs/api/java/time/format/DateTimeFormatter.html
# (Scroll down to "Patterns for Formatting and Parsing" section)
date-format: "yyyy-MM-dd"
# Time format in plugin messages.
# If you don't know how to create a proper date format, check this page: https://docs.oracle.com/javase/8/docs/api/java/time/format/DateTimeFormatter.html
# (Scroll down to "Patterns for Formatting and Parsing" section)
time-format: "mm:ss"
# Set how often the tip in waiting lobby will change. [seconds]
tip-rate: 5
# Should game use private game chat?
# Player messages will be sent only to players in the same arena If set to true. [true/false]
game-chat: true
# If set to true, blocks behind signs will be changed depending on game state. [true/false]
color-signs: true
# Types of blocks behind signs.
# Full item list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html [item name]
sign-colors:
offline: LIGHT_GRAY_STAINED_GLASS
inactive: BLACK_STAINED_GLASS
waiting: LIME_STAINED_GLASS
starting: CYAN_STAINED_GLASS
game: RED_STAINED_GLASS
ending: PURPLE_STAINED_GLASS
# Configure which commands will be available in game and put them in the command-blocker-list section below.
# Set to WHITELIST to allow players to use only commands from the command-blocker-list section.
# Set to BLACKLIST to allow players to use all commands except these from the command-blocker-list section. [BLACKLIST/WHITELIST]
command-blocker: BLACKLIST
# List of all commands allowed/blocked in game (without "/").
# You can leave this list empty to block or allow to use all commands. [command name]
command-blocker-list:
- me
- spawn
# Item types and slots.
#
# Basic fields which need to be set:
# material - item name; Full item list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html [item name]
# slot (only set for some items) - slot number; Available slot numbers are [0-8]
# cooldown (only set for some items) - cooldown between items uses [seconds]
#
# Other (optional) fields used for item customization (enchants, amount) are available: https://github.com/CryptoMorin/XSeries/wiki/XItemStack
# Name and lore are not set here, but in the messages.yml file
items:
leave-item:
material: CLOCK
slot: 8
menu-arenas-quickjoin:
material: SLIME_BALL
menu-arenas-close:
material: ARROW
vote-item:
material: END_CRYSTAL
slot: 0
draw-item:
material: PAINTING
build-item:
material: BRICKS
thin-brush-item:
material: WOODEN_SWORD
slot: 0
thick-brush-item:
material: DIAMOND_SWORD
slot: 1
spray-can-item:
material: SHEARS
slot: 2
fill-can-item:
material: BUCKET
slot: 4
background-picker-item:
material: BOOK
slot: 6
background-item:
material: BOOK
burn-canvas-item:
material: BLAZE_POWDER
slot: 8
build-menu-item:
material: BOOK
slot: 8
change-weather-item:
material: ender_eye
slot: 10
change-time-item:
material: clock
slot: 12
particles-item:
material: blaze_powder
slot: 14
change-floor-item:
material: stone
slot: 16
remove-particle-item:
material: barrier
# All sounds that are played during the game.
#
# Full sound list available here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html [sound]
#
# How to configure:
# name: - sound name, do not change it
# enabled: true - enable or disable the sound [true/false]
# sound: UI_BUTTON_CLICK - sound type, choose one from the list mentioned above [sound]
# volume: 1.0 - sound volume [float]
# pitch: 1.0 - sound pitch [float]
sounds:
join:
enabled: true
sound: ENTITY_ENDERMAN_TELEPORT
volume: 1
pitch: 1
leave:
enabled: true
sound: ENTITY_ENDERMAN_TELEPORT
volume: 1
pitch: 1
click:
enabled: true
sound: UI_BUTTON_CLICK
volume: 1
pitch: 1
countdown:
enabled: true
sound: BLOCK_NOTE_BLOCK_PLING
volume: 100
start:
enabled: true
sound: ENTITY_ENDER_DRAGON_GROWL
volume: 100
pitch: 1
win:
enabled: true
sound: ENTITY_ENDER_DRAGON_DEATH
volume: 100
pitch: 1
defeat:
enabled: true
sound: ENTITY_WITHER_SPAWN
volume: 100
pitch: 1
round-start:
enabled: true
sound: ENTITY_WITHER_AMBIENT
volume: 100
pitch: 1
round-end:
enabled: true
sound: ENTITY_ELDER_GUARDIAN_CURSE
volume: 100
pitch: 1
guess:
enabled: true
sound: BLOCK_ANVIL_LAND
volume: 100
pitch: 1
# All particles that appear in game.
#
# Full particle list available here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
#
# How to configure:
# name: - particle name, do not change it
# enabled: true - enable or disable the particle [true/false]
# particle: CLOUD - particle type, choose one from the list mentioned above [particle]
# count: 50 - the number of particles [number]
# offset: 1 - the maximum random offset on all the axis [float]
# speed: 1 - particle speed [float]
particles:
join:
enabled: true
particle: CLOUD
count: 50
offset: 1
speed: 0.1
leave:
enabled: true
particle: CLOUD
count: 50
offset: 1
speed: 0.1
win:
enabled: true
particle: HEART
count: 30
offset: 0.5
speed: 0.1
# If set to true, when the game ends for each player (depends on which place the player took) will be executed right command. [true/false]
win-rewards-enabled: true
# Rewards list.
# If you don't want to execute any commands, leave it blank.
# You can use "%player%" placeholder - it will be changed to player name. [command list]
win-rewards:
- eco give %player% 100
# How many times a player will be the artist during the game.
# For example, if set to 2 and if 10 players join an arena, the game will consist of 20 rounds.
rounds-per-player: 2
# Choose how much round will take
# In other words, how much time an artist will have to draw/build their word. [seconds]
round-time: 120
# Amount of time between rounds [seconds]
time-between-rounds: 5
# Choose how many letters of a word will be revealed to guessers as a hint.
# The hint will gradually appear on players' actionbars.
# For example, 0.5 (50%) means that at the end of the round, guessers will see half of the word letters (randomly selected) [float]
hint-word-percentage: 0.5
# The Canvas will be reset after each round to this block
# It will also be used when a player uses 'clear canvas' item
# Full blocks list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html [block name]
clean-canvas-block: white_wool
# The building area floor will be reset after each round to this block
# Full blocks list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html [block name]
default-floor-block: grass_block
# A list of words which players will need to guess from
# A random word will be selected each round [string list]
words:
- diamond
- portal
- ghast
- sword
- pickaxe
- herobrine
- wither
# Items blocked on building mode
# Players will be unable to obtain them from creative inventory
items-blacklist:
- monster_egg
- tnt
- respawn_anchor
- lava_bucket
- tropical_fish_bucket
- pufferfish_bucket
- cod_bucket
- salmon_bucket
- axolotl_bucket
- flint_and_steel
- ender_pearl
- eye_of_ender
- experience_bottle
- potion
- splash_potion
- lingering_potion
- fire_charge
- firework_rocket
- fishing_rod
- lead
- minecart
- chest_minecart
- furnace_minecart
- hopper_minecart
- tnt_minecart
- wither_skeleton_skull
- carved_pumpkin
- end_crystal
- snowball
- egg
- piston
- sticky_piston
- armor_stand
- painting
# Default color for painting on the canvas
# Full blocks list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html [block name]
default-color: BLACK_WOOL
# A list of colors available to choose from to paint on canvas.
# Each line in this section should consist of a block name and a slot in the color selection inventory that it should appear on.
# A total of 54 colors can be added (size of a large inventory)
# Full blocks list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html [block_name: slot]
colors:
- red_wool: 0
- orange_wool: 1
- yellow_wool: 2
- lime_wool: 3
- green_wool: 4
- cyan_wool: 5
- light_blue_wool: 6
- blue_wool: 7
- purple_wool: 8
- red_terracotta: 9
- orange_terracotta: 10
- yellow_terracotta: 11
- lime_terracotta: 12
- green_terracotta: 13
- cyan_terracotta: 14
- light_blue_terracotta: 15
- blue_terracotta: 16
- purple_terracotta: 17
- red_concrete: 18
- orange_concrete: 19
- yellow_concrete: 20
- lime_concrete: 21
- green_concrete: 22
- cyan_concrete: 23
- light_blue_concrete: 24
- blue_concrete: 25
- purple_concrete: 26
- magenta_wool: 27
- pink_wool: 28
- white_wool: 31
- light_gray_wool: 32
- gray_wool: 33
- black_wool: 34
- brown_wool: 35
- magenta_terracotta: 36
- pink_terracotta: 37
- white_terracotta: 40
- light_gray_terracotta: 41
- gray_terracotta: 42
- black_terracotta: 43
- brown_terracotta: 44
- magenta_concrete: 45
- pink_concrete: 46
- white_concrete: 49
- light_gray_concrete: 50
- gray_concrete: 51
- black_concrete: 52
- brown_concrete: 53
# Particles available to use by artist in building mode
# You can add or delete particles from this section.
#
# Full particle list available here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
# Full item list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
#
# How to configure:
# particle_name: - spigot particle name, one from the link above
# name: "&7&lExplosion" - a name which will appear in the inventory
# item: tnt - an item which will appear in the inventory, one from the link above
build-particles:
explosion_large:
name: "&7&lExplosion"
item: tnt
note:
name: "&7&lMusic"
item: note_block
flame:
name: "&7&lFlame"
item: blaze_powder
cloud:
name: "&7&lCloud"
item: white_wool
heart:
name: "&7&lHearts"
item: poppy
damage_indicator:
name: "&7&lDamage"
item: ink_sac
villager_angry:
name: "&7&lAnger"
item: gunpowder
villager_happy:
name: "&7&lLuck"
item: emerald
enchantment_table:
name: "&7&lEnchantment"
item: enchanting_table