# MineWars plugin configuration file (config.yml)## If there aren't any other comments in this file, check this page for explanation: https://github.com/Cubixor/MineWars/wiki/Config-explanation## READ ALL COMMENTS REGARDING A PARTICULAR SECTION BEFORE CHANGING ANYTHING!!!# Plugin messages language.# Available languages are:# en - English - default## If you have translated the plugin and would like me to add your translation here, let me know on my discord server:# http://discord.gg/AQhUVfmlanguage:en# Settings related to a database.# You have to use a database if you are using bungee mode.database:# If set to true, player stats will be saved in a database.# If set to false, player stats will be saved in a local file.# WARNING! You have to set it to "true" if you are using bungee mode! [true/false]enabled-stats:false# Database address.# If you have a mysql database, it will look like: "jdbc:mysql://<host>:<port>/<database>".address:"jdbc:mysql://localhost:3306/minigame?useSSL=false&autoReConnect=true"# MySQL username.# It's not recommended to use the root account here for security reasons.username:"root"# MySQL password.# If you are not using a password, just leave it blank (not recommended).password:""# MySQL table used for saving player statistics.table:"stats"# Settings related to the plugin bungee mode.## WARNING!!!# BEFORE CONFIGURING IT, READ THE TUTORIAL:# https://github.com/Cubixor/SheepQuest/wiki/Installation#bungeecord-installationbungee:# Should the plugin be in simple bungee mode?# Players will automatically join an arena after they join this server if it's enabled. [true/false]simple-bungee-mode:false# Should the plugin be in bungee mode?# If it's set true, you will be able to join all arenas in your bungeecord network.## WARNING! You can use it only if you have enabled saving stats to a database.## WARNING! If you enable this option, remember to upload the plugin to the bungeecord server and# fill in the connection.yml file with info that is necessary to connect to bungeecord server. [true/false]bungee-mode:false# What should happen to the player who left the game?# Use JOIN_SERVER to put the player back to the server from where he had joined the game.# Use LOBBY_SERVER to put the player in the lobby server.# USE GAME_SERVER to leave the player in the server that he was playing on.# Use LEAVE_COMMAND to make spigot server console execute custom command when the player leaves the game.on-leave:JOIN_SERVER# Lobby server.# Use the bungeecord server name that you set in bungeecord config.yml.lobby-server:hub# Leave commands.# They are used only when the "on-leave" option is set to "LEAVE_COMMAND" and will be executed from the spigot server's console.# You can use %player% placeholder - it will be replaced with the player's name.# Do not put slash (/) at the beginning!leave-commands: - "custom command %player%" - "custom command2"# Cooldown between commands, sign clicks, menu clicks and other actions# Use higher values if your server is slow, you are using bungee mode or saving in mysql.# You can set it to 0 if you are not using bungee mode and database. [seconds]cooldown:1# Countdown time.# The Countdown will start when the arena minimum players count will be reached. [seconds]waiting-time:40# Countdown time, when the game is full and players can no longer join it. [seconds]full-waiting-time:10# Time that will game ending take [seconds]ending-time:10# If set to true, when the arena ends, players will be teleported to the main lobby location.# If set to false, a player is teleported to the place where he was before he joined the arena. [true/false]use-main-lobby:true# If set to true, player will be put in the next arena after the previous ends.# If set to false, the player will be teleported to the main lobby or previous location, depending on "use-main-lobby" is set to true or false. [true/false]auto-join-on-end:true# Date format in plugin messages.# If you don't know how to create a proper date format, check this page: https://docs.oracle.com/javase/8/docs/api/java/time/format/DateTimeFormatter.html# (Scroll down to "Patterns for Formatting and Parsing" section)date-format:"yyyy-MM-dd"# Time format in plugin messages.# If you don't know how to create a proper date format, check this page: https://docs.oracle.com/javase/8/docs/api/java/time/format/DateTimeFormatter.html# (Scroll down to "Patterns for Formatting and Parsing" section)time-format:"mm:ss"# Set how often the tip in waiting lobby will change. [seconds]tip-rate:5# Should game use private game chat?# Player messages will be sent only to players in the same arena If set to true. [true/false]game-chat:true# If set to true, blocks behind signs will be changed depending on game state. [true/false]color-signs:true# Types of blocks behind signs.# Full item list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html [item name]sign-colors:offline:LIGHT_GRAY_STAINED_GLASSinactive:BLACK_STAINED_GLASSwaiting:LIME_STAINED_GLASSstarting:CYAN_STAINED_GLASSgame:RED_STAINED_GLASSending:PURPLE_STAINED_GLASS# Configure which commands will be available in game and put them in the command-blocker-list section below.# Set to WHITELIST to allow players to use only commands from the command-blocker-list section.# Set to BLACKLIST to allow players to use all commands except these from the command-blocker-list section. [BLACKLIST/WHITELIST]command-blocker:BLACKLIST# List of all commands allowed/blocked in game (without "/").# You can leave this list empty to block or allow to use all commands. [command name]command-blocker-list: - me - spawn# Item types and slots.## Basic fields which need to be set:# material - item name; Full item list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html [item name]# slot - slot number; Only set for some items; Available slot numbers are [0-8]## Other (optional) fields used for item customization (enchants, amount) are available: https://github.com/CryptoMorin/XSeries/wiki/XItemStack# Name and lore are not set here, but in the messages.yml fileitems:leave-item:material:CLOCKslot:8menu-arenas-quickjoin:material:SLIME_BALLmenu-arenas-close:material:ARROWteam-choose-item:material:CHESTslot:0spectate-item:material:CHESTslot:0player-tracker-item:material:COMPASSslot:8# All sounds that are played during the game.## Full sound list available here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html [sound]## How to configure:# name: - sound name, do not change it# enabled: true - enable or disable the sound [true/false]# sound: UI_BUTTON_CLICK - sound type, choose one from the list mentioned above [sound]# volume: 1.0 - sound volume [float]# pitch: 1.0 - sound pitch [float]sounds:join:enabled:truesound:ENTITY_ENDERMAN_TELEPORTvolume:1pitch:1leave:enabled:truesound:ENTITY_ENDERMAN_TELEPORTvolume:1pitch:1click:enabled:truesound:UI_BUTTON_CLICKvolume:1pitch:1countdown:enabled:truesound:BLOCK_NOTE_BLOCK_PLINGvolume:100start:enabled:truesound:ENTITY_ENDER_DRAGON_GROWLvolume:100pitch:1win:enabled:truesound:ENTITY_ENDER_DRAGON_DEATHvolume:100pitch:1defeat:enabled:truesound:ENTITY_WITHER_SPAWNvolume:100pitch:1death:enabled:truesound:BLOCK_ANVIL_LANDvolume:100pitch:0kill:enabled:truesound:ENTITY_IRON_GOLEM_DEATHvolume:100pitch:1.2pvp-on:enabled:truesound:ENTITY_ENDER_DRAGON_GROWLvolume:100pitch:1# All particles that appear in game.## Full particle list available here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html## How to configure:# name: - particle name, do not change it# enabled: true - enable or disable the particle [true/false]# particle: CLOUD - particle type, choose one from the list mentioned above [particle]# count: 50 - the number of particles [number]# offset: 1 - the maximum random offset on all the axis [float]# speed: 1 - particle speed [float]particles:join:enabled:trueparticle:CLOUDcount:50offset:1speed:0.1leave:enabled:trueparticle:CLOUDcount:50offset:1speed:0.1win:enabled:trueparticle:HEARTcount:30offset:0.5speed:0.1death:enabled:trueparticle:SPELL_INSTANTcount:50offset:0.1speed:0.1# If set to true, a command will be executed for each of the winner team members. [true/false]win-rewards-enabled:true# List of commands executed for all winners.# You can use "%player%" placeholder - it will be changed to player name.win-rewards: - eco give %player% 100# Should players be able to choose teams?# If set to true, players will be able to choose their team by menu.# If set to false, players' team will be chosen randomly. [true/false]allow-team-choosing:true# Should bossabr showing selected team be enabled? [true/false]team-bossbar:true# Choose if teams should be balanced, so that players are unable to all join one team or be distributed unevenly across teams.# If this is enabled, players will be unable to join team in which: (number of players) >= [(number of players on arena)/(number of teams)]# Keep in mind that disabling this will allow players to all join one team, and win the game without any effort, which can harm the server economy.balance-teams:true# Time, for which PVP will be disabled after the game start [seconds]no-pvp-time:60# Settings related to mob spawningmob-spawn:# Mobs will spawn within this radius from the mob spawn location [blocks]radius:10# Mobs will spawn every this period of time [seconds]time:60# Choose how many mobs will be spawned at once [count]count:3# Choose the maximum light level, at which mobs will spawn. 0 means no light, 15 means fully lit [0-15]max-light-level:0# The maximum number of times the plugin will try to spawn a mob.# Mob spawn might be unsuccessful, for example, when there is no space around the spawn locationmax-trials:30# List of mobs that could spawn in the spawn locationmobs: - zombie - spider - cave_spider - creeper# List of nether mobs that could spawn in the spawn location.# A mob will be chosen from this list (instead of the 'mobs' list) when the block where it would spawn is NETHERRACKnether-mobs: - pig_zombie - skeleton# Settings related to loot chestschest:# Delay before the chest is filled for the first time after the game starts [seconds]delay:60# Time between chests refills [seconds]time:180# How many slots should be occupied by the items after a chest refillfull-slots:3# Time format, used for displaying time until refill above a chest.time-format:"mm:ss"# Items that can spawn inside a loot chest.# A number of items will be randomly selected from this list, based on the 'full-slots' setting.# The loot inside each chest will be different.## How to configure:# item_name: -# material: diamond - item type, Full item list on https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html [item type]# min: 2 - minimum number of items of this type that will appear in the chest (as long as this item type is randomly chosen to spawn in the chest)# max: 5 - maximum number of items of this type that will appear in the chestitems:1:material:diamondmin:2max:52:material:iron_ingotmin:5max:83:material:enchanted_golden_applemin:1max:1# Should the glow effect be applied to all players after a certain amount of time?glow-enabled:true# Time after which the glow effect will be applied to all players [seconds]glow-after:600# Settings related to the random blocks mode# In this mode the world will be filled with random blocks, instead of using a pre-built map.random-blocks:# Should the random blocks mode be enabled?enabled:false# World size in blocksworld-size:100# World height in blocksworld-height:100# List of blocks that will be used for world generation.blocks: - STONE - GRANITE - POLISHED_GRANITE - DIORITE - POLISHED_DIORITE - ANDESITE - POLISHED_ANDESITE - GRASS_BLOCK - DIRT - COARSE_DIRT - PODZOL - COBBLESTONE - OAK_PLANKS - SPRUCE_PLANKS - BIRCH_PLANKS - JUNGLE_PLANKS - ACACIA_PLANKS - DARK_OAK_PLANKS - BEDROCK - SAND - RED_SAND - GRAVEL - GOLD_ORE - DEEPSLATE_GOLD_ORE - IRON_ORE - DEEPSLATE_IRON_ORE - COAL_ORE - DEEPSLATE_COAL_ORE - NETHER_GOLD_ORE - OAK_LOG - SPRUCE_LOG - BIRCH_LOG - JUNGLE_LOG - ACACIA_LOG - DARK_OAK_LOG - STRIPPED_OAK_LOG - STRIPPED_SPRUCE_LOG - STRIPPED_BIRCH_LOG - STRIPPED_JUNGLE_LOG - STRIPPED_ACACIA_LOG - STRIPPED_DARK_OAK_LOG - OAK_WOOD - SPRUCE_WOOD - BIRCH_WOOD - JUNGLE_WOOD - ACACIA_WOOD - DARK_OAK_WOOD - STRIPPED_OAK_WOOD - STRIPPED_SPRUCE_WOOD - STRIPPED_BIRCH_WOOD - STRIPPED_JUNGLE_WOOD - STRIPPED_ACACIA_WOOD - STRIPPED_DARK_OAK_WOOD - CRIMSON_STEM - WARPED_STEM - STRIPPED_CRIMSON_STEM - STRIPPED_WARPED_STEM - CRIMSON_HYPHAE - WARPED_HYPHAE - STRIPPED_CRIMSON_HYPHAE - STRIPPED_WARPED_HYPHAE - SPONGE - WET_SPONGE - GLASS - LAPIS_ORE - DEEPSLATE_LAPIS_ORE - LAPIS_BLOCK - SANDSTONE - CHISELED_SANDSTONE - CUT_SANDSTONE - WHITE_WOOL - ORANGE_WOOL - MAGENTA_WOOL - LIGHT_BLUE_WOOL - YELLOW_WOOL - LIME_WOOL - PINK_WOOL - GRAY_WOOL - LIGHT_GRAY_WOOL - CYAN_WOOL - PURPLE_WOOL - BLUE_WOOL - BROWN_WOOL - GREEN_WOOL - RED_WOOL - BLACK_WOOL - GOLD_BLOCK - IRON_BLOCK - DIAMOND_ORE - DEEPSLATE_DIAMOND_ORE - DIAMOND_BLOCK - NETHERITE_BLOCK - EMERALD_ORE - DEEPSLATE_EMERALD_ORE - EMERALD_BLOCK - REDSTONE_ORE - DEEPSLATE_REDSTONE_ORE - REDSTONE_BLOCK - CLAY - NETHERRACK - SOUL_SAND - SOUL_SOIL - BASALT - POLISHED_BASALT - BLACKSTONE - POLISHED_BLACKSTONE - POLISHED_BLACKSTONE_BRICKS - CRACKED_POLISHED_BLACKSTONE_BRICKS - CHISELED_POLISHED_BLACKSTONE - GILDED_BLACKSTONE - END_STONE - END_STONE_BRICKS - PURPUR_BLOCK - PURPUR_PILLAR - PURPUR_STAIRS - PURPUR_SLAB - QUARTZ_ORE - QUARTZ_BLOCK - CHISELED_QUARTZ_BLOCK - QUARTZ_PILLAR - SMOOTH_QUARTZ - SMOOTH_QUARTZ_STAIRS - SMOOTH_QUARTZ_SLAB - GLOWSTONE - SEA_LANTERN - SHROOMLIGHT - JACK_O_LANTERN - MAGMA_BLOCK - FURNACE - BLAST_FURNACE - CRAFTING_TABLE - ENCHANTING_TABLE -# Config version. DO NOT CHANGE IT!config-version:1.1